De EncyclopAtys
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(5 révisions intermédiaires par le même utilisateur non affichées) | |||
Ligne 1 : | Ligne 1 : | ||
+ | {{Début des onglets | ||
+ | |Onglet-1={{3DText|text='''La Forge'''}} | ||
+ | |URL-1=Portail:Forge | ||
+ | |fond onglet-1=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-2={{3DText|text='''Communication'''}} | ||
+ | |URL-2=Portail:Communication | ||
+ | |fond onglet-2=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-3={{3DText|text='''Programmation'''}} | ||
+ | |URL-3=Portail:Programmation | ||
+ | |fond onglet-3=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-4={{3DText|text='''Animation'''}} | ||
+ | |URL-4=Portail:Jeu/Roleplay | ||
+ | |fond onglet-4=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-5={{3DText|text='''Support'''}} | ||
+ | |URL-5=Portail:Support | ||
+ | |fond onglet-5=#{{ColorAtys}} | ||
+ | |||
+ | |bordure=2px solid #{{ColorAtys|type=dark}} | ||
+ | |fond cadre=#{{ColorAtys|group=HRP|type=bg}} | ||
+ | |arrondi=5em | ||
+ | |alignement onglet=center | ||
+ | }} | ||
+ | {{Trad | ||
+ | |DE=Portal:Forge | ||
+ | |EN=Portal:Forge | ||
+ | |ES=Portal:Forge | ||
+ | |FR=Portail:Forge | ||
+ | |RU=Portal:Forge | ||
+ | }} | ||
+ | https://framapic.org/C0oi0ZPe16QD/jKo0deC06MD3.png | ||
+ | {{TheBigBox|type=U}} <!-- barre de séparation --> | ||
+ | |||
+ | <!-- ========================== MAIN ========================== --> | ||
+ | {| style="margin-top:1em; background:none;" | ||
+ | |||
+ | |||
+ | | style="width:66%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------LEFT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em; "|<!--1G--> | ||
+ | Lien vers la dernière news porté par l'équipe de communication ( parallèle avec la page facebook, dernier patch, dernier truc, bidule, machin de com. ) | ||
+ | |} | ||
+ | <!------END OF LEFT-----> | ||
+ | |||
+ | | style="border:thick solid transparent;" | | ||
+ | |||
+ | <!------ EMPTY COLUMN BETWEEN -----> | ||
+ | | style="width:100%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------RIGHT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em;"|<!--2D--> | ||
+ | |||
+ | * '''L'équipe''' | ||
+ | |||
+ | Liens vers la page présentation de l'équipe, les rôles définis, comment participer/être recruté. | ||
+ | |||
+ | * '''Les moyens de communication''' | ||
+ | |||
+ | Lien vers la page les supports médias utilisés pour communiquer ( facebook, twitter, etc...). Où retrouver les annonces, organisation des réunions, des participations à des salons, le journal officiel, les mises à jour (?), les outils utilisés pour la com. | ||
+ | |||
+ | * '''La charte''' | ||
+ | |||
+ | Le code de bonne conduite à adopter lors de la communication. Les textes doivent être représentés sous tel forme, ce que l'on attend d'un communicant sur Ryzom. | ||
+ | |||
+ | |}<!------END OF RIGHT-----> | ||
+ | |} | ||
+ | |||
+ | <!-- BOTTOM --> | ||
+ | {{Portal bottom|Atys}} | ||
+ | |||
+ | __NOTOC__ | ||
+ | __NOEDITSECTION__ | ||
+ | |||
+ | <!--------------------------------------------PARTIE PROGRAMMATION------------------------------------------------------> | ||
+ | {{Début des onglets | ||
+ | |Onglet-1={{3DText|text='''La Forge'''}} | ||
+ | |URL-1=Portail:Forge | ||
+ | |fond onglet-1=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-2={{3DText|text='''Communication'''}} | ||
+ | |URL-2=Portail:Communication | ||
+ | |fond onglet-2=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-3={{3DText|text='''Programmation'''}} | ||
+ | |URL-3=Portail:Programmation | ||
+ | |fond onglet-3=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-4={{3DText|text='''Animation'''}} | ||
+ | |URL-4=Portail:Jeu/Roleplay | ||
+ | |fond onglet-4=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-5={{3DText|text='''Support'''}} | ||
+ | |URL-5=Portail:Support | ||
+ | |fond onglet-5=#{{ColorAtys}} | ||
+ | |||
+ | |bordure=2px solid #{{ColorAtys|type=dark}} | ||
+ | |fond cadre=#{{ColorAtys|group=HRP|type=bg}} | ||
+ | |arrondi=5em | ||
+ | |alignement onglet=center | ||
+ | }} | ||
+ | {{Trad | ||
+ | |DE=Portal:Forge | ||
+ | |EN=Portal:Forge | ||
+ | |ES=Portal:Forge | ||
+ | |FR=Portail:Forge | ||
+ | |RU=Portal:Forge | ||
+ | }} | ||
+ | https://framapic.org/3axlzeLKMSPW/z2yKz51MiSIn.png | ||
+ | {{TheBigBox|type=U}} <!-- barre de séparation --> | ||
+ | |||
+ | <!-- ========================== MAIN ========================== --> | ||
+ | {| style="margin-top:1em; background:none;" | ||
+ | |||
+ | |||
+ | | style="width:66%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------LEFT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em; "|<!--1G--> | ||
+ | (Avoir un aperçu direct/ intégration des commits laissés par les devs sur le git de développement du jeu.) | ||
+ | |} | ||
+ | <!------END OF LEFT-----> | ||
+ | |||
+ | | style="border:thick solid transparent;" | | ||
+ | |||
+ | <!------ EMPTY COLUMN BETWEEN -----> | ||
+ | | style="width:100%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------RIGHT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em;"|<!--2D--> | ||
+ | |||
+ | * '''L'équipe''' | ||
+ | |||
+ | Liens vers la page présentation de l'équipe, les rôles définis, comment participer/être recruté. | ||
+ | |||
+ | * '''Ryzom - son architecture''' | ||
+ | |||
+ | Pour pouvoir contribuer au développement de Ryzom Core, il faut déjà en comprendre son fonctionnement. Lire la suite ( lien vers un schéma de présentation du jeu, les ressources, les datas, etc... | ||
+ | |||
+ | * '''Ryzom - le code''' | ||
+ | |||
+ | Regroupe les guides, tutos, etc.. de la partie programmation. | ||
+ | |||
+ | * '''Ryzom - les graphismes''' | ||
+ | |||
+ | Regroupe les guides, tutos, ressources, etc de la partie graphisme. | ||
+ | |||
+ | * '''Les outils indispensables''' | ||
+ | |||
+ | Pour pouvoir aider à son développement, une liste des outils de la chaîne de programmation, de graphisme et leurs dépôt. | ||
+ | |||
+ | |}<!------END OF RIGHT-----> | ||
+ | |} | ||
+ | |||
+ | <!-- BOTTOM --> | ||
+ | {{Portal bottom|Atys}} | ||
+ | |||
+ | |||
+ | <!--------------------------------------------PARTIE ANIMATION------------------------------------------------------> | ||
+ | {{Début des onglets | ||
+ | |Onglet-1={{3DText|text='''La Forge'''}} | ||
+ | |URL-1=Portail:Forge | ||
+ | |fond onglet-1=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-2={{3DText|text='''Communication'''}} | ||
+ | |URL-2=Portail:Communication | ||
+ | |fond onglet-2=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-3={{3DText|text='''Programmation'''}} | ||
+ | |URL-3=Portail:Programmation | ||
+ | |fond onglet-3=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-4={{3DText|text='''Animation'''}} | ||
+ | |URL-4=Portail:Jeu/Roleplay | ||
+ | |fond onglet-4=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-5={{3DText|text='''Support'''}} | ||
+ | |URL-5=Portail:Support | ||
+ | |fond onglet-5=#{{ColorAtys}} | ||
+ | |||
+ | |bordure=2px solid #{{ColorAtys|type=dark}} | ||
+ | |fond cadre=#{{ColorAtys|group=HRP|type=bg}} | ||
+ | |arrondi=5em | ||
+ | |alignement onglet=center | ||
+ | }} | ||
+ | {{Trad | ||
+ | |DE=Portal:Forge | ||
+ | |EN=Portal:Forge | ||
+ | |ES=Portal:Forge | ||
+ | |FR=Portail:Forge | ||
+ | |RU=Portal:Forge | ||
+ | }} | ||
+ | https://framapic.org/dOBCOokJ2QdU/Hm2xS3fvlh7L.png | ||
+ | {{TheBigBox|type=U}} <!-- barre de séparation --> | ||
+ | |||
+ | <!-- ========================== MAIN ========================== --> | ||
+ | {| style="margin-top:1em; background:none;" | ||
+ | |||
+ | |||
+ | | style="width:66%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------LEFT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em; "|<!--1G--> | ||
+ | Lien vers la dernière news porté par l'équipe d'animation. Les events prévues, l'historique de ceux qui se sont déroulés, etc... | ||
+ | |} | ||
+ | <!------END OF LEFT-----> | ||
+ | |||
+ | | style="border:thick solid transparent;" | | ||
+ | |||
+ | <!------ EMPTY COLUMN BETWEEN -----> | ||
+ | | style="width:100%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------RIGHT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em;"|<!--2D--> | ||
+ | |||
+ | * '''L'équipe''' | ||
+ | |||
+ | Liens vers la page présentation de l'équipe, les rôles définis, comment participer/être recruté. | ||
+ | |||
+ | |}<!------END OF RIGHT-----> | ||
+ | |} | ||
+ | |||
+ | <!-- BOTTOM --> | ||
+ | {{Portal bottom|Atys}} | ||
+ | |||
+ | |||
+ | <!--------------------------------------------PARTIE SUPPORT------------------------------------------------------> | ||
+ | |||
+ | {{Début des onglets | ||
+ | |Onglet-1={{3DText|text='''La Forge'''}} | ||
+ | |URL-1=Portail:Forge | ||
+ | |fond onglet-1=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-2={{3DText|text='''Communication'''}} | ||
+ | |URL-2=Portail:Communication | ||
+ | |fond onglet-2=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-3={{3DText|text='''Programmation'''}} | ||
+ | |URL-3=Portail:Programmation | ||
+ | |fond onglet-3=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-4={{3DText|text='''Animation'''}} | ||
+ | |URL-4=Portail:Jeu/Roleplay | ||
+ | |fond onglet-4=#{{ColorAtys}} | ||
+ | |||
+ | |Onglet-5={{3DText|text='''Support'''}} | ||
+ | |URL-5=Portail:Support | ||
+ | |fond onglet-5=#{{ColorAtys}} | ||
+ | |||
+ | |bordure=2px solid #{{ColorAtys|type=dark}} | ||
+ | |fond cadre=#{{ColorAtys|group=HRP|type=bg}} | ||
+ | |arrondi=5em | ||
+ | |alignement onglet=center | ||
+ | }} | ||
+ | {{Trad | ||
+ | |DE=Portal:Forge | ||
+ | |EN=Portal:Forge | ||
+ | |ES=Portal:Forge | ||
+ | |FR=Portail:Forge | ||
+ | |RU=Portal:Forge | ||
+ | }} | ||
+ | https://framapic.org/bUJu2LjZT5lS/9LLqK8Xq66VD.png | ||
+ | {{TheBigBox|type=U}} <!-- barre de séparation --> | ||
+ | |||
+ | <!-- ========================== MAIN ========================== --> | ||
+ | {| style="margin-top:1em; background:none;" | ||
+ | |||
+ | |||
+ | | style="width:66%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------LEFT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em; "|<!--1G--> | ||
+ | En lien direct, comment pouvoir contacter le support, reporter un bug, etc... | ||
+ | |} | ||
+ | <!------END OF LEFT-----> | ||
+ | |||
+ | | style="border:thick solid transparent;" | | ||
+ | |||
+ | <!------ EMPTY COLUMN BETWEEN -----> | ||
+ | | style="width:100%; border:thick outset #ccc; vertical-align:top; color:#000; padding: .5em; -moz-border-radius: 1em; -webkit-border-radius: 1em; border-radius:1em;" | | ||
+ | |||
+ | <!------RIGHT-----> | ||
+ | {|style="width:100%;background:transparent;" | ||
+ | |style="border:thin inset #ccc; vertical-align:top; padding:.2em; -moz-border-radius: .5em; -webkit-border-radius: .5em; border-radius:.5em;"|<!--2D--> | ||
+ | |||
+ | * '''L'équipe''' | ||
+ | |||
+ | Liens vers la page présentation de l'équipe, les rôles définis, comment participer/être recruté. | ||
+ | |||
+ | * '''La charte''' | ||
+ | |||
+ | la déontologie à avoir, les qualités, les possibles pré-requis, etc... ( je crois que Tamarea avait fait un post sur le forum ) | ||
+ | |||
+ | |}<!------END OF RIGHT-----> | ||
+ | |} | ||
+ | |||
+ | <!-- BOTTOM --> | ||
+ | {{Portal bottom|Atys}} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | AUTRE PAGE EN COURS DE TRAVAIL. OUI TOUT EST DANS LA MÊME PAGE PARCE QUE JE NE MAÎTRISE RIEN AU WIKI!!! ;) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
{{Début des onglets | {{Début des onglets | ||
|preums-1=1 | |preums-1=1 | ||
Ligne 23 : | Ligne 345 : | ||
}}{{clear}} | }}{{clear}} | ||
+ | Les outils Nel | ||
+ | |||
+ | '''anim_builder.exe''' | ||
+ | * [directoryIn] [pathOut] [parameter_file] | ||
+ | |||
+ | '''animation_set_builder.exe''' | ||
+ | |||
+ | This command line add or replace the animation.anim animation into the animation_set.animset animation set | ||
+ | * [animation_set.animset] [animation.anim] | ||
+ | |||
+ | '''bnp_make.exe''' | ||
+ | |||
+ | USAGE : | ||
+ | bnp_make /p <directory_name> [<destination_path>] [<destination_filename>] [option] ... [option] | ||
+ | option : | ||
+ | -if wildcard : add the file if it matches the wilcard (at least one 'if' conditions must be met for a file to be adding) | ||
+ | -ifnot wildcard : add the file if it doesn't match the wilcard (all the 'ifnot' conditions must be met for a file to be adding) | ||
+ | Pack the directory to a bnp file | ||
+ | bnp_make /u <bnp_file> | ||
+ | Unpack the bnp file to a directory | ||
+ | bnp_make /l <bnp_file> | ||
+ | List the files contained in the bnp file | ||
+ | |||
+ | '''branch_patcher.exe''' | ||
+ | |||
+ | '''build_clod_bank.exe''' | ||
+ | |||
+ | * Usage: build_clod_bank path_file.cfg config_file.cfg destfile.clodbank [bakeFrameRate=20] | ||
+ | |||
+ | '''build_clodtex.exe''' | ||
+ | |||
+ | * build_clodtex.exe compute a Lod textureInfo to put in a shape | ||
+ | usage 1: build_clodtex.exe clod_in shape_in shape_out | ||
+ | usage 2: build_clodtex.exe -d clod_filters.cfg clod_dir_in shape_dir_in shape_dir_out | ||
+ | This usage type try to build lod_tex according to 'clod_tex_shape_filters' variable in the cfg. | ||
+ | 'clod_tex_shape_filters' is a list of tuple: lod_file / shape file expression | ||
+ | eg: clod_tex_shape_filters= { | ||
+ | "HOM_LOD", "FY_HOM*", | ||
+ | "HOM_LOD", "??_HOM*", | ||
+ | }; | ||
+ | NB: unmatched shapes are just copied into dest directory | ||
+ | NB: if error in config_file, shapes are just copied into dest directory | ||
+ | NB: file date is checked, allowing caching | ||
+ | |||
+ | '''build_coarse_mesh.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''build_far_bank.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''build_ig_boxes.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''build_indoor_rbank.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''build_interface.exe''' | ||
+ | |||
+ | * USAGE : build_interface [-s<existing_uv_txt_name>] <out_tga_name> <path_maps1> [path_maps2] [path_maps3] .... | ||
+ | -s : build a subset of an existing interface definition while preserving the existing texture ids, to support freeing up VRAM by switching to the subset without rebuilding the entire interface | ||
+ | |||
+ | '''build_rbank.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''build_shadow_skin.exe''' | ||
+ | |||
+ | * build_shadow_skin.exe add a ShadowSkin to a Skinned MRM Mesh | ||
+ | usage: build_shadow_skin.exe shape_in shape_out [facePercentage] [maxFaces] | ||
+ | NB: shape_in and shape_out can be same file | ||
+ | NB: facePercentage is a number between 0 and 100. It computes the maxFaces for the shadow according to the input Mesh. | ||
+ | NB: maxFaces can be given manually. The min of the 2 parameters is taken. | ||
+ | |||
+ | '''build_smallbank.exe''' | ||
+ | |||
+ | * build_smallbank [input.bank] [output.smallbank] [new_absolute_path] | ||
+ | |||
+ | '''cluster_viewer.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''data_mirror.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''disp_sheet_id.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''exec_timeout.exe''' | ||
+ | |||
+ | * exec_timeout [timeout(ms)] [prog.exe] [arg0] [arg1]... | ||
+ | Return 0:error, 1:ok, 2:timeout | ||
+ | |||
+ | '''extract_filename.exe''' | ||
+ | |||
+ | * extract_filename [extensions.txt] [inputFiles.txt] [availableFiles.txt] | ||
+ | |||
+ | '''file_info.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''get_neighbors.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''hls_bank_maker.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''ig_add.exe''' | ||
+ | |||
+ | * USAGE : ig_add out in1 in2 | ||
+ | Make out = in1 + in2 (out, in1 and in2 are *.IG files | ||
+ | |||
+ | '''ig_elevation.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''ig_info.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''ig_lighter.exe''' | ||
+ | |||
+ | * ig_lighter [directoryIn] [pathOut] [parameter_file] | ||
+ | |||
+ | '''lightmap_optimizer.exe''' | ||
+ | |||
+ | * USAGE : lightmap_optimizer <path_lightmaps> <path_shapes> [path_tags] [path_flag8bit] | ||
+ | |||
+ | '''lock.exe''' | ||
+ | |||
+ | * lock [filein] [fleout] | ||
+ | |||
+ | '''log_analyser.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''make_sheet_id.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''memlog.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''message_box.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''multi_cd_setup_fix.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''object_viewer.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''panoply_maker.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''tga_cut.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''tga_resize.exe''' | ||
+ | |||
+ | * Usage: tga_resize tgaFileIn tgaFileOut divideRatio. | ||
+ | eg: tga_resize pipo.tga pipo.tga 2 | ||
+ | => pipo.tga widht and height are divided by 2 | ||
+ | |||
+ | '''tga2dds.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''tile_edit.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''words_dic.exe''' | ||
+ | |||
+ | * | ||
+ | |||
+ | '''xml_packer.exe''' | ||
+ | |||
+ | * NeL XML Packer/Unpacker V0.3 | ||
+ | Usage : C:\Users\Jonathan\Documents\Projet Armure de guilde\nel_tools_win_x86-0.10.0\xml_packer.exe -u|-p [-r] | ||
+ | -p : pack the current folder | ||
+ | -u : unpack the current folder | ||
+ | -r : pack or unpack subdirectories recursively | ||
+ | |||
+ | zone_check_bind.exe | ||
+ | |||
+ | zone_dependencies.exe | ||
+ | |||
+ | zone_dump.exe | ||
+ | |||
+ | zone_ig_lighter.exe | ||
+ | |||
+ | zone_lighter.exe | ||
+ | |||
+ | zone_welder.exe | ||
+ | |||
+ | zviewer.exe |
Version actuelle datée du 9 juillet 2019 à 16:35
La Forge | Communication | Programmation | Animation | Support |
|
|
Ryzom: La Lore • Le JeuHRP
Atys: Le monde d'Atys • Flore • Faune
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Maraudeurs • Rangers • Trytonistes
La Forge | Communication | Programmation | Animation | Support |
|
|
Ryzom: La Lore • Le JeuHRP
Atys: Le monde d'Atys • Flore • Faune
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Maraudeurs • Rangers • Trytonistes
La Forge | Communication | Programmation | Animation | Support |
|
|
Ryzom: La Lore • Le JeuHRP
Atys: Le monde d'Atys • Flore • Faune
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Maraudeurs • Rangers • Trytonistes
La Forge | Communication | Programmation | Animation | Support |
|
|
Ryzom: La Lore • Le JeuHRP
Atys: Le monde d'Atys • Flore • Faune
Nations: Fyros • Matis • Tryker • Zoraï
Factions: Kami • Karavan • Maraudeurs • Rangers • Trytonistes
AUTRE PAGE EN COURS DE TRAVAIL. OUI TOUT EST DANS LA MÊME PAGE PARCE QUE JE NE MAÎTRISE RIEN AU WIKI!!! ;)
Profil de Achnar | Brouillons et notes | Notes HRP |
Les outils Nel
anim_builder.exe
* [directoryIn] [pathOut] [parameter_file]
animation_set_builder.exe
This command line add or replace the animation.anim animation into the animation_set.animset animation set
* [animation_set.animset] [animation.anim]
bnp_make.exe
USAGE :
bnp_make /p <directory_name> [<destination_path>] [<destination_filename>] [option] ... [option] option : -if wildcard : add the file if it matches the wilcard (at least one 'if' conditions must be met for a file to be adding) -ifnot wildcard : add the file if it doesn't match the wilcard (all the 'ifnot' conditions must be met for a file to be adding) Pack the directory to a bnp file bnp_make /u <bnp_file> Unpack the bnp file to a directory bnp_make /l <bnp_file> List the files contained in the bnp file
branch_patcher.exe
build_clod_bank.exe
* Usage: build_clod_bank path_file.cfg config_file.cfg destfile.clodbank [bakeFrameRate=20]
build_clodtex.exe
* build_clodtex.exe compute a Lod textureInfo to put in a shape usage 1: build_clodtex.exe clod_in shape_in shape_out usage 2: build_clodtex.exe -d clod_filters.cfg clod_dir_in shape_dir_in shape_dir_out This usage type try to build lod_tex according to 'clod_tex_shape_filters' variable in the cfg. 'clod_tex_shape_filters' is a list of tuple: lod_file / shape file expression eg: clod_tex_shape_filters= { "HOM_LOD", "FY_HOM*", "HOM_LOD", "??_HOM*", }; NB: unmatched shapes are just copied into dest directory NB: if error in config_file, shapes are just copied into dest directory NB: file date is checked, allowing caching
build_coarse_mesh.exe
*
build_far_bank.exe
*
build_ig_boxes.exe
*
build_indoor_rbank.exe
*
build_interface.exe
* USAGE : build_interface [-s<existing_uv_txt_name>] <out_tga_name> <path_maps1> [path_maps2] [path_maps3] .... -s : build a subset of an existing interface definition while preserving the existing texture ids, to support freeing up VRAM by switching to the subset without rebuilding the entire interface
build_rbank.exe
*
build_shadow_skin.exe
* build_shadow_skin.exe add a ShadowSkin to a Skinned MRM Mesh usage: build_shadow_skin.exe shape_in shape_out [facePercentage] [maxFaces] NB: shape_in and shape_out can be same file NB: facePercentage is a number between 0 and 100. It computes the maxFaces for the shadow according to the input Mesh. NB: maxFaces can be given manually. The min of the 2 parameters is taken.
build_smallbank.exe
* build_smallbank [input.bank] [output.smallbank] [new_absolute_path]
cluster_viewer.exe
*
data_mirror.exe
*
disp_sheet_id.exe
*
exec_timeout.exe
* exec_timeout [timeout(ms)] [prog.exe] [arg0] [arg1]...
Return 0:error, 1:ok, 2:timeout
extract_filename.exe
* extract_filename [extensions.txt] [inputFiles.txt] [availableFiles.txt]
file_info.exe
*
get_neighbors.exe
*
hls_bank_maker.exe
*
ig_add.exe
* USAGE : ig_add out in1 in2
Make out = in1 + in2 (out, in1 and in2 are *.IG files
ig_elevation.exe
*
ig_info.exe
*
ig_lighter.exe
* ig_lighter [directoryIn] [pathOut] [parameter_file]
lightmap_optimizer.exe
* USAGE : lightmap_optimizer <path_lightmaps> <path_shapes> [path_tags] [path_flag8bit]
lock.exe
* lock [filein] [fleout]
log_analyser.exe
*
make_sheet_id.exe
*
memlog.exe
*
message_box.exe
*
multi_cd_setup_fix.exe
*
object_viewer.exe
*
panoply_maker.exe
*
tga_cut.exe
*
tga_resize.exe
* Usage: tga_resize tgaFileIn tgaFileOut divideRatio. eg: tga_resize pipo.tga pipo.tga 2 => pipo.tga widht and height are divided by 2
tga2dds.exe
*
tile_edit.exe
*
words_dic.exe
*
xml_packer.exe
* NeL XML Packer/Unpacker V0.3
Usage : C:\Users\Jonathan\Documents\Projet Armure de guilde\nel_tools_win_x86-0.10.0\xml_packer.exe -u|-p [-r]
-p : pack the current folder -u : unpack the current folder -r : pack or unpack subdirectories recursively
zone_check_bind.exe
zone_dependencies.exe
zone_dump.exe
zone_ig_lighter.exe
zone_lighter.exe
zone_welder.exe
zviewer.exe