Utilisateur:Achnar/Notes

De EncyclopAtys

Profil de Achnar Profil de Achnar Brouillons et notes Notes HRP Notes HRP

Les outils Nel

anim_builder.exe

 * [directoryIn] [pathOut] [parameter_file]

animation_set_builder.exe

This command line add or replace the animation.anim animation into the animation_set.animset animation set

 * [animation_set.animset] [animation.anim] 

bnp_make.exe

USAGE :

  bnp_make /p <directory_name> [<destination_path>] [<destination_filename>] [option] ... [option]
  option :
     -if wildcard : add the file if it matches the wilcard (at least one 'if' conditions must be met for a file to be adding)
     -ifnot wildcard : add the file if it doesn't match the wilcard (all the 'ifnot' conditions must be met for a file to be adding)
Pack the directory to a bnp file
  bnp_make /u <bnp_file>
Unpack the bnp file to a directory
  bnp_make /l <bnp_file>
List the files contained in the bnp file

branch_patcher.exe

build_clod_bank.exe

 * Usage:    build_clod_bank  path_file.cfg  config_file.cfg  destfile.clodbank  [bakeFrameRate=20]

build_clodtex.exe

 * build_clodtex.exe compute a Lod textureInfo to put in a shape
  usage 1: build_clodtex.exe clod_in shape_in shape_out
  usage 2: build_clodtex.exe -d clod_filters.cfg  clod_dir_in  shape_dir_in  shape_dir_out
     This usage type try to build lod_tex according to 'clod_tex_shape_filters' variable in the cfg.
     'clod_tex_shape_filters' is a list of tuple: lod_file / shape file expression
     eg: clod_tex_shape_filters= {
                                 "HOM_LOD", "FY_HOM*",
                                 "HOM_LOD", "??_HOM*",
                                 };
     NB: unmatched shapes are just copied into dest directory
     NB: if error in config_file, shapes are just copied into dest directory
     NB: file date is checked, allowing caching

build_coarse_mesh.exe

 * 

build_far_bank.exe

 * 

build_ig_boxes.exe

 * 

build_indoor_rbank.exe

 * 

build_interface.exe

 * USAGE : build_interface [-s<existing_uv_txt_name>] <out_tga_name> <path_maps1> [path_maps2] [path_maps3] ....
  -s : build a subset of an existing interface definition while preserving the existing texture ids, to support freeing up VRAM by switching to the subset without rebuilding the entire interface

build_rbank.exe

 * 

build_shadow_skin.exe

 * build_shadow_skin.exe add a ShadowSkin to a Skinned MRM Mesh
  usage: build_shadow_skin.exe shape_in shape_out [facePercentage] [maxFaces]
  NB: shape_in and shape_out can be same file
  NB: facePercentage is a number between 0 and 100. It computes the maxFaces for the shadow according to the input Mesh.
  NB: maxFaces can be given manually. The min of the 2 parameters is taken.

build_smallbank.exe

 * build_smallbank [input.bank] [output.smallbank] [new_absolute_path]

cluster_viewer.exe

 * 

data_mirror.exe

 * 

disp_sheet_id.exe

 * 

exec_timeout.exe

 * exec_timeout [timeout(ms)] [prog.exe] [arg0] [arg1]...

Return 0:error, 1:ok, 2:timeout

extract_filename.exe

 * extract_filename [extensions.txt] [inputFiles.txt] [availableFiles.txt]

file_info.exe

 * 

get_neighbors.exe

 * 

hls_bank_maker.exe

 * 

ig_add.exe

 * USAGE : ig_add out in1 in2

Make out = in1 + in2 (out, in1 and in2 are *.IG files

ig_elevation.exe

 * 

ig_info.exe

 * 

ig_lighter.exe

 * ig_lighter [directoryIn] [pathOut] [parameter_file]

lightmap_optimizer.exe

 * USAGE : lightmap_optimizer <path_lightmaps> <path_shapes> [path_tags] [path_flag8bit]

lock.exe

 * lock [filein] [fleout]

log_analyser.exe

 * 

make_sheet_id.exe

 * 

memlog.exe

 * 

message_box.exe

 * 

multi_cd_setup_fix.exe

 * 

object_viewer.exe

 * 

panoply_maker.exe

 * 

tga_cut.exe

 * 

tga_resize.exe

 * Usage: tga_resize tgaFileIn tgaFileOut divideRatio.
      eg: tga_resize pipo.tga pipo.tga 2
        => pipo.tga widht and height are divided by 2

tga2dds.exe

 * 

tile_edit.exe

 * 

words_dic.exe

 * 

xml_packer.exe

 * NeL XML Packer/Unpacker V0.3

Usage : C:\Users\Jonathan\Documents\Projet Armure de guilde\nel_tools_win_x86-0.10.0\xml_packer.exe -u|-p [-r]

 -p : pack the current folder
 -u : unpack the current folder
 -r : pack or unpack subdirectories recursively

zone_check_bind.exe

zone_dependencies.exe

zone_dump.exe

zone_ig_lighter.exe

zone_lighter.exe

zone_welder.exe

zviewer.exe