Profil de Achnar | Brouillons et notes | Notes HRP |
Les outils Nel
anim_builder.exe
* [directoryIn] [pathOut] [parameter_file]
animation_set_builder.exe
This command line add or replace the animation.anim animation into the animation_set.animset animation set
* [animation_set.animset] [animation.anim]
bnp_make.exe
USAGE :
bnp_make /p <directory_name> [<destination_path>] [<destination_filename>] [option] ... [option] option : -if wildcard : add the file if it matches the wilcard (at least one 'if' conditions must be met for a file to be adding) -ifnot wildcard : add the file if it doesn't match the wilcard (all the 'ifnot' conditions must be met for a file to be adding) Pack the directory to a bnp file bnp_make /u <bnp_file> Unpack the bnp file to a directory bnp_make /l <bnp_file> List the files contained in the bnp file
branch_patcher.exe
build_clod_bank.exe
* Usage: build_clod_bank path_file.cfg config_file.cfg destfile.clodbank [bakeFrameRate=20]
build_clodtex.exe
* build_clodtex.exe compute a Lod textureInfo to put in a shape usage 1: build_clodtex.exe clod_in shape_in shape_out usage 2: build_clodtex.exe -d clod_filters.cfg clod_dir_in shape_dir_in shape_dir_out This usage type try to build lod_tex according to 'clod_tex_shape_filters' variable in the cfg. 'clod_tex_shape_filters' is a list of tuple: lod_file / shape file expression eg: clod_tex_shape_filters= { "HOM_LOD", "FY_HOM*", "HOM_LOD", "??_HOM*", }; NB: unmatched shapes are just copied into dest directory NB: if error in config_file, shapes are just copied into dest directory NB: file date is checked, allowing caching
build_coarse_mesh.exe
*
build_far_bank.exe
*
build_ig_boxes.exe
*
build_indoor_rbank.exe
*
build_interface.exe
* USAGE : build_interface [-s<existing_uv_txt_name>] <out_tga_name> <path_maps1> [path_maps2] [path_maps3] .... -s : build a subset of an existing interface definition while preserving the existing texture ids, to support freeing up VRAM by switching to the subset without rebuilding the entire interface
build_rbank.exe
*
build_shadow_skin.exe
* build_shadow_skin.exe add a ShadowSkin to a Skinned MRM Mesh usage: build_shadow_skin.exe shape_in shape_out [facePercentage] [maxFaces] NB: shape_in and shape_out can be same file NB: facePercentage is a number between 0 and 100. It computes the maxFaces for the shadow according to the input Mesh. NB: maxFaces can be given manually. The min of the 2 parameters is taken.
build_smallbank.exe
* build_smallbank [input.bank] [output.smallbank] [new_absolute_path]
cluster_viewer.exe
*
data_mirror.exe
*
disp_sheet_id.exe
*
exec_timeout.exe
* exec_timeout [timeout(ms)] [prog.exe] [arg0] [arg1]...
Return 0:error, 1:ok, 2:timeout
extract_filename.exe
* extract_filename [extensions.txt] [inputFiles.txt] [availableFiles.txt]
file_info.exe
*
get_neighbors.exe
*
hls_bank_maker.exe
*
ig_add.exe
* USAGE : ig_add out in1 in2
Make out = in1 + in2 (out, in1 and in2 are *.IG files
ig_elevation.exe
*
ig_info.exe
*
ig_lighter.exe
* ig_lighter [directoryIn] [pathOut] [parameter_file]
lightmap_optimizer.exe
* USAGE : lightmap_optimizer <path_lightmaps> <path_shapes> [path_tags] [path_flag8bit]
lock.exe
* lock [filein] [fleout]
log_analyser.exe
*
make_sheet_id.exe
*
memlog.exe
*
message_box.exe
*
multi_cd_setup_fix.exe
*
object_viewer.exe
*
panoply_maker.exe
*
tga_cut.exe
*
tga_resize.exe
* Usage: tga_resize tgaFileIn tgaFileOut divideRatio. eg: tga_resize pipo.tga pipo.tga 2 => pipo.tga widht and height are divided by 2
tga2dds.exe
*
tile_edit.exe
*
words_dic.exe
*
xml_packer.exe
* NeL XML Packer/Unpacker V0.3
Usage : C:\Users\Jonathan\Documents\Projet Armure de guilde\nel_tools_win_x86-0.10.0\xml_packer.exe -u|-p [-r]
-p : pack the current folder -u : unpack the current folder -r : pack or unpack subdirectories recursively
zone_check_bind.exe
zone_dependencies.exe
zone_dump.exe
zone_ig_lighter.exe
zone_lighter.exe
zone_welder.exe
zviewer.exe